
The actual problem:
AI aircraft regularly get stuck on taxiways or at holding points and stop moving entirely. Once one plane is blocked, others queue up behind it, causing a full ground traffic deadlock at the airport. The only current workaround is to restart the entire traffic injection, which is very disruptive mid-flight.
What’s needed:
A way to remove individual stuck ground aircraft — either by clicking them in the airport taxi map inside BeyondATC, or via a text command like /remove [callsign]. Even a simple “clear all ground traffic” reset button would be a huge improvement over restarting injection entirely.
This is a significant immersion-breaker and affects usability at busy airports. Please consider prioritizing this — the underlying deadlock bug and a manual removal tool as a fallback for when it inevitably happens again, as I understand that this is a sim issue that most likely will never be fixed by Asobo - don’t be like Asobo.
I want to clarify a misunderstanding in the previous responses: the dedicated traffic map only displays and removes airborne/en-route traffic — it does not allow removing ground traffic that is stuck on taxiways or runways. So the suggested workaround doesn’t actually address this issue.

It’s already possible with the traffic map, even on ground
